
Users can define the direction of the hair flow, set the base color strength, transmission value, specular strength, and secondary specular strength. Hair shader simulates the reflection of light from hair with anisotropic specularity, while also calculating the light refraction, and the light scatter between hair strands. Mirco Normals can be applied with adjusted strength and tiling, and SSS can be used to adjust light transmission effects. Adjustable AO masking to conceal over-lit inner teeth and tongue are also available. Included are full controls over Brightness, Desaturation, Roughness, and Specular by overall setting or by specific area.


SSS can be used to adjust moisture and light transmission effects through the eyeballs. Artists can achieve multiple human eye variations by using image masks and parametric sliders for pupil, iris, limbus, and sclera. The Eye Shader is designed to bring realistic real-time rendering of an eye model, exposing aesthetic control over each of the biological parts of the eye. IClone and Character Creator apply Micro Normal technology for fine skin details when viewed up close, and less detail when viewed from further away. In Character Creator 3.2 and iClone 7.7, users can produce realistic human skin utilizing realtime SSS features and adjusting SSS effects for character head and body skin, making them slightly translucent during less direct reflection. Artists utilizing professional assets such as Texturingxyz, and digital sculpting and texturing tools like ZBrush and Substance Painter can now see their characters animated directly in iClone.

With the latest iClone and Character Creator (CC) updates, designers can one-click convert PBR assets into digital human shaders. A complete set of shaders for skin, eyes, teeth, and hair are available, along with SSS (Sub -Surface Scattering) and Micro Normal updates for iClone 7.7 and 3D character creation tool Character Creator 3.2 for fast, real-time rendering for images and live performances. (PRWEB) January 03, 2020Ĭreating realistic digital humans for real-time 3D animation is now possible with Reallusion’s new Digital Human Shader.
